Vector scope setup options
Over-sampling factor in multiples of FS, that is the incoming audio is up-sampled as necessary to reach this multiple times 48kHz. Increasing this value increases the display precision and reactivity, at the expense of a little CPU overhead.
Controls the amount of particle blending with the current image, from 1 to 100%. A higher value gives more priority to the incoming audio over past frames.
Controls display persistence, i.e. the “fade to black” amount for a frame. Lowering this value retains past particles longer, whereas increasing this make them disappear faster.
Controls the size of individual particles with respect to screen size.
Controls the radius of the blur effect applied to past particles. Particles are “smeared” more and more as they become older, depending on this setting. Naturally, a bigger value increases the smearing, at the expense of processing power.
Choosing the value for this setting is really matter of taste, although please keep in mind values that above 5 will require a sufficiently powerful graphics card in order to maintain a responsive display.
This defines how the particle color is determined:
Sets the particle color range to be used.