The Spat Revolution production environment is based around five graphical user interfaces that you will focus on at different stages of a spatialisation project.
We will go through each of these areas in more detail in section 6. But first, let us start with a couple of broad workflow concepts involved in the production of digital audio for immersive sound - rendering and diffusion.
Virtual scenes are rendered as graphics on a monitor screen as sounds in a physical space and as stems to disk.
Spat Revolution gives you an unprecedented level of control over the position and characteristics of virtual sound sources placed in virtual spaces. This is the main function of the Virtual Rooms editor where you can adjust and visualise the position and acoustic characteristics of virtual sound sources and compose virtual scenes with them on screen.