Vector Base Amplitude Panning has become one of the more standardised methods for multichannel spatialisation. It can reproduce on a 2D or 3D configuration. Its sound is characterised by clearly localisable virtual sound sources. Multiple moving or stationary sounds can be positioned in any direction over the speaker array using this method. In theory VBAP can be used on an unlimited number of loudspeakers and can even be reliable on relatively asymmetric setups.
How does it work?
Three important dependencies to consider when using VBAP;
Traditional VBAP works by manipulating the gain of the signals being routed to the two (in 2D) or three (in 3D) closest speakers to a virtual sound source. VBAP relies heavily on an accurate speaker arrangement model to do this. It triangulates gain vectors mathematically in order to render a virtual object in the physical space and achieves its characteristic ‘sharp’ focus by using only a few speakers closest to the virtual source location. Additionally it is possible to uniformly extend the traditional VBAP pair-wise (or triplet-wise) speaker picking and activate more of the sound system, effectively diffusing the relationship between individual speakers and sounds using spread.
★ Widen a VBAP point source by increasing the Spread source parameter.
*See section 4.5 the speaker Alignment feature can give the impression that the actual speakers are equidistant even when they are not