A computer running Spat Revolution becomes a spatial sound rendering engine, hosting the entire Spat software environment we are currently describing. Audio signals that flow in and out of Spat may be connected to a hardware multichannel audio device connected to the Spat host machine.
Interestingly, a multichannel audio stream flowing in and out of Spat may not be coming from hardware at all, but instead connected through virtual IO from another software application.
In the Spat environment this is made possible by a special set of plug-ins that enable audio to flow through ‘virtual cables’ between a multichannel DAW and Spat Revolution - both running on the same machine. This can become an ideal offline creation workflow for preparing content for an eventual complex hardware setup.
To understand the Local Audio Path flow better, let’s breakdown three setup scenarios.