The 3D view purpose is to let you interact with the sound sources in the simplest way possible:
Also, the camera angle can be manipulated:
A split screen Top-Front view is also available in the top bar menu. See the corresponding section below.
Selecting a source also displays its name over its 3D representation. At the top of the room, there is an option to display the name of all the sources or of all the speakers.
Located on top of the 3D view, the “display output” drop-down allows choosing which point of the signal path to display.
For example, working in an HOA room create 3D view that does not show any speaker. This is because of the very nature of how ambisonic work. But it also means that you cannot use Nebula in that kind of room. This is where this “display output” feature becomes handy. Instead of showing the actual HOA scene, it is possible to choose to look at the sound scene at the transcoding stage to see what happens with Nebula on the speaker array.
Nebula is a technology adapted from our flagship FLUX:: Analyzer System, a suite of highly regarded professional mastering and mixing visualization tools.
Screenshot from a Flux Pure Analyzer session.
Nebula in SPAT Revolution provides a unique representation of the sound field in terms of spectral content and localization rendered directly inside the 3D speaker simulation and virtual room display. It combines the functionality of a spectrum analyzer and a vector scope in a novel real-time display. It is a useful tool to get a real time overview of your SPATial mix in terms of spectral-spatial diffusion, and can give quite accurate representations of ‘where’ and ‘how’ sound will manifest over a real world sound system. A lot of work has gone into optimizing the real-time rendering of the display, not solely for aesthetic reasons, but because we wanted the display to react instantly to all the details in the incoming multichannel audio. The idea is literally for you to be able to see what the listener will hear and feel.
How does it work?
The overall principles behind Nebula are quite straightforward. At any given time, and for every frequency, the engine computes the position of a frequency in space (2D in stereo and 3D for multichannel surround). This position is taken as the center of gravity of the various channels, weighted by the relative amplitude of the signal in their corresponding channel. A color-intensity mapped projection is computed for the multi-speaker plane, giving a spectrum-space frame constrained to the surround sound field radius or sphere. Past analysis frames are progressively “forgotten”, using blur and dimming, in order to make place for new information, which gives the graphic display increased legibility and its characteristic ‘nebulous’ quality.
This panel list all the speakers used in the room (when set to channel based). It allows quick access to the speaker arrangement editor and to the compute function. Each output has a “test” button that sends the signal from the signal generator directly the routed speaker. The signal generator type and level are set in the Preferences page.
This panel gives access to the listening point. We can change its position, using the X, Y, Z parameters, and its rotations using Yaw, Pitch, Roll.
This panel controls the behavior and size of the protection zone. By default, it is set to a diameter of four meters. Please check out the section named “Understanding the 3D view” if you want more information about the protection zone. Note that the protection zone is attached to the listener position.
This panel contains options related to the efficiency zone.
This parameter scale all the distance automation (OSC, plugins data and snapshots) by a manual factor. This factor is adapted automatically when editing the arrangement of the room.
This parameter changes the scale of RTTrPM protocol data.
This panel allows you to import a background image in SPAT Revolution and to position it in the 3D view.