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Steinberg Nuendo

Templates

New recent templates are available for use with Nuendo. They are start sessions and can be used as examples to see how to integrate Spat Revolution using the Spat plugin suite SEND, RETURN and ROOM.

A tutorial on How to set up Spat Revolution with Nuendo is available here for a quick dive into this integration. You can as well have a look at Steinberg Yamaha Network Channel on YouTube for Spat Integration with Nuendo 10

You can download the following session templates:

Project Sessions and Templates downloads.

For troubleshooting, please review the Appendix B - Troubleshooting

Object-based mixing with Nuendo and Spat.

As mentioned in the troubleshooting guide, using specific tracks as your Spat source is a best practice for dealing with these sources/objects you are sending for external rendering. You can simply use tracks as you use audio objects, likewise to many object-based mixing workflows proposed by DAW. This way, you can leave the session audio tracks and their channel insertion as they are, and simply send your audio tracks to the Spat Revolution object tracks. This allows you to send a single audio track or multiple ones (stem) to the Spat Revolution object track.

Routing audio


To be completed.

Our tutorial shows Spat on audio tracks not with objects


Nuendo v11 - setting Spat as external renderer

Nuendo V11 brings mixing object-based productions using open sound control (OSC). This allows the support of Spat Revolution as an external rendering engine using OSC and the ADM-OSC initiative.

This means that you can playback and record object-based audio and metadata for live production and immersive creations while using the Spat Revolution ADM-OSC environment. As Nuendo imports and exports ADM, this allows for an ADM master, exported from another environment, to be imported into a Nuendo session and the mapping to external renderer can offer new spatialization options and techniques.

Object-based in Nuendo V11

Let’s now explore the Nuendo bidirectional object panner mapping (integration) and the steps involved.

The functioning is based around the declared object approach in Nuendo and the track surround panner that gets integrated. Object tracks are receiving inputs from the object output buses and as soon as this object track is patched to a multichannel output (2D or 3D speaker arrangements), the surround panner becomes available and can work in bed or object mode. Here, we are interested in the object mode that will give us the position bidirectional integration. Complete information on dealing with objects in Nuendo available in their documentation. steinberg.help - Nuendo 11

Nuendo Surround Panner in Object Mode

After the following setup details, whatever sources/objects position data you have in your Nuendo session will go to Spat for an external rendering. As this information is sent with normalized value, our new ADM presets and transformation option will allow scaling to the desired automation zone range. Note that currently, although the preliminary spec of ADM-OSC calls for -1,1 normalized data, Nuendo does 0,1 which will be corrected in the next release planned in January. Thanks to our transform flexibility, this can be fixed rapidly.

Nuendo can as well receive normalized position data from Spat Revolution ADM-OSC XYZ output (preset), mapping to the panner (position tracking) and write automation data with the corresponding object audio if desired.

The first steps consist of configuring the External Renderer. You can access it by choosing External Renderer setup in the Studio Menu.

Nuendo Surround Panner in Object Mode

Steps:

The second step, in the Project menu, you can open the ADM Authoring for Dolby Atmos. This is the main windows ofr any Object configuration whatever the renderer.

Setup up objects in the ADM Authoring for Dolby Atmos

Setup up objects in the ADM Authoring for Dolby Atmos

Setting up OSC Object Position Tracking (From Spat to mapping to the Object panner)

The next part is for the Nuendo incoming data. Go to the Studio Menu and choose OSC Object Position Tracking.

Setup up objects in the ADM Authoring for Dolby Atmos

Spat OSC settings for Nuendo ADM

In the OSC preferences:

Spat OSC settings for Nuendo ADM-OSC

Modifying (edit) the transform of scaling

You are done for the input!

To setup the ADM XYZ Output:

ADM XYZ Output

Et voila! You are set. Ready to move sources/objects in Spat Revolution or in the Nuendo panner with bidirectional integration.