Vector scope
Usage
The vector scope tool is displayed when a stereo input is detected, otherwise the display will switch to Surround scope Usage provided if your edition of FLUX:: Analyzer includes this option.
Modes in Surround :
L-R
Use only Left and Right Channels.
Front
Use a stereo down mix with all front channels.
Rear
Use a stereo down mix with all Rear channels.
Stereo downmix
Use a stereo down mix with all channels.
Lt/Rt downmix
Use a Lt/Rt down mix with all channels.
LR-Lfe
Use a mono summation of Left and Right + the Lfe (sub) channel.
Center-Lfe
Use Center + Lfe (sub) channel.
Front-Lfe
Use a mono summation of the front channels + the Lfe (sub) channel.
Display
Vector scope setup options
Fs
Over-sampling factor in multiples of FS, that is the incoming audio is up-sampled as necessary to reach this multiple times 48kHz. Increasing this value increases the display precision and reactivity, at the expense of a little CPU overhead.
Blending
Controls the amount of particle blending with the current image, from 1 to 100%. A higher value gives more priority to the incoming audio over past frames.
Fading
Controls display persistence, i.e. the “fade to black” amount for a frame. Lowering this value retains past particles longer, whereas increasing this make them disappear faster.
Size factor
Controls the size of individual particles with respect to screen size.
Blur kernel size
Controls the radius of the blur effect applied to past particles. Particles are “smeared” more and more as they become older, depending on this setting. Naturally, a bigger value increases the smearing, at the expense of processing power.
Choosing the value for this setting is really matter of taste, although please keep in mind values that above 5 will require a sufficiently powerful graphics card in order to maintain a responsive display.
Color mode
This defines how the particle color is determined: * Static color: use only particle start color (see below) * Power grading: color is modulated by overall signal RMS power * Dynamic grading: color is modulated by signal dynamics * Pw+Dyn grading: mix of the two previous modes
Particle start/end colors
Sets the particle color range to be used.