(71) Infinite

When activated, decay time temporarily rises to infinity, making the signal recirculate indefinitely inside the reverberation engine. This is best suited for one-off special effects such as “deep-freezing” audio material, or if you’re looking to create something a little less conventional than a fade-out for the end of your track.

(72) Air Absorption

Simulates the frequency-dependent absorption of air, where high frequencies roll-off quicker than low-frequencies with respect to distance. You’ve most probably noticed this real-world phenomenon when you’re far away from a concert venue and only able to hear the bass, and gradually start to hear the whole mix as you get closer.

(73) Air Roll. Freq.

Roll-off frequency for the air absorption simulation. Signal content above this frequency vanishes faster.