Master Section

Sum modules

The Sum row of modules is used to mix the output of two or more rooms of the same output configuration and in some contexts, to sum inputs directly without the use of room.

The Sum module can handle different input configurations. It will Sum channels based on their channel names, so a correct naming convention is important. Summing 5.1 and 7.1 rooms together will output a 7.1 where their common L, C, R, Left, and Right Surround rear channels will have content summed from both rooms but Left and Right Back surround will be only from the 7.1 room.

Note

Summing can also be done directly in Master and Output Modules, but summing into a Sum module will save resources if the same sum is performed in different blocks.

Master Transcoder modules

The Master Transcoder row of modules offers an opportunity to consolidate the various formats you might have been mixing into one (or more) formats for final output routing by the Output modules. The same options and routing are available as in the Input Transcoder modules Input Transcoders.

Master modules

The Master bloc gives you a last gain staging control, as well as down-mixing capabilities. When opening its matrix, it is possible to patch several inputs to one output, or, one input to several outputs. It also includes a phase toggle switch to invert the polarity of the signal.

Master matrix

Binaural monitoring modules

The Binaural Monitoring Binaural Monitoring Module row provides a way to decode the whole scene to headphones only in binaural 3D.

Warning

Note that the binaural monitoring block is not designed for binaural production, but for listening to a channel-based mix over headphones. This means that the binaural monitoring modules virtualize loudspeakers and not sources, so the sonic quality of this processing is often less preferable than a proper binaural room.

Output modules

The main thing to note at the output stage is that you can have any number of output routes. Like the Inputs Input modules, they may be either direct hardware routes, which return audio streams (via matrix routing) to the physical outputs of an audio interface connected to your SPAT Revolution workstation. The Hardware Output workflow is the most direct way to render in real-time to an actual loudspeaker system (or headphones).

Warning

Software outputs are created by the instantiation of a SPAT Return plug-in in a compatible DAW when its local audio path is set to “on”.

Outputs may also be linked to SPAT Revolution RETURN plug-ins, which return audio streams internally on the same workstation to a valid SPAT RETURN plug hosted in your DAW. The software RETURN workflow offers an easy way to render the spatial scene to disk, as Ambisonic encoded, Binaural encoded, or Sound system encoded multichannel audio.

Note

Create multiple output routes to capture Ambisonic recordings at the same time as sound system-specific rendering.